Friday, 21 December 2007
The basic engine is functional!
About 500 lines into the project, we now have a fully functional engine demo! This can quickly and easily load levels and their music, sounds and images with the programmer only having to specify the name of the folder containing those files. The physics are working perfectly, the music is playing and we even got it to recognise when the player has completed the level and send a message back to the main program. There's also a restart function, but unfortunately there's a slight problem with that - it absolutely will not redraw the screen no matter what. Even if I explicitly tell it to completely redraw the entire screen (which always works), it still won't clear the old sprite from the screen. So there are temporarily two players, at least until the real player collides with something and by extension forces a full-screen redraw. I don't really know how to solve this, but... umm...
*waps out (now very worn-out) thinking cap*
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