First, Slipslide 2. In the last post you may have noticed that it had reached a brick wall of sorts, in that it was running like Windows Vista on an Apple II. Luckily, illume was able to show me how to fix it:
"if you're on windows pygame now uses the windib (GDI) driver instead of the directx one by default.
We had to do this for compatibility with, funnily enough, vista :)
You can do the following, and it should become similar to before...
import os
os.environ['SDL_VIDEO_DRIVER'] = 'directx' "
So as a result, Slipslide is now running as it did before - well, visually at least. The sound still crackles and pops constantly, but apparently there is a fix for it:
"I think some nice people have found and fixed the sound crackling...
You can try it out with the development builds of pygame here:
http://thorbrian.com/pygame/builds.php"
I intend to try this out when I have time, hopefully it should solve the problem.
Meanwhile, a few folders away from Slipslide 2, I have been working on getting my music on the Internet. My new site, which is mostly finished now, can be found at purevolume.com/animatinator. Feel free to have a listen, although the sound quality isn't perfect due to downsampling by purevolume.com (so the files don't take up too much bandwidth).